General Info

Starting Stats

Each character class has its own starting values for the basic stats. They are listed below. Listed are also which stats are increased and by how much, when you gain a level. Apart from those you also gain 5 "points" to distribute among your four main stats until they have reached its maximum value. Shrines and some monsters have the ability to alter your stats too. See appropriate chapter for more information.

Class

Strength

Magic

Dexterity

Vitality

Life

Mana

Effect of Level

Warrior 30 10 20 25 70 10

+2 life, +1 mana

Rogue 20 15 30 20 45 22

+2 life, +2 mana

Sorcerer 15 35 15 20 30 70

+1 life, +2 mana

You don’t get any life or mana when gaining level 50.

Maximum Stats

When your stats turn golden they have reached their maximum value and can only be increased by wearing items that increases them further. The table below lists the maximum stats for each character class assuming a naked character. Note that you don’t get any life or mana when you gain level 50.

Class

Max Strength

Max Magic

Max Dexterity

Max Vitality

Max Life

Max Mana

Warrior 250 50 60 100 316 98
Rogue 55 70 250 80 201 173
Sorcerer 45 250 85 80 138 596

The table below also shows the maximum stats but this time when equipped with items that give the maximum stat increase. Note that it is not possible to reach those maximum values all at once. .

Class

Max Strength

Max Magic

Max Dexterity

Max Vitality

Max Life

Max Mana

Warrior

425

225

225

265

796

533

Rogue

230

245

415

245

681

690

Sorcerer

220

425

250

245

618

1196

 

In the table below maximum AC and To Hit for each character class is summarized. The columns for max values from max stats are maximum values without the use of any items that specifically add to AC and To Hit (only to Dex).  The values are of course excluding such things as clvl that is added on for computing the real final To Hit.

Class

Max AC naked

Max To Hit naked

Max AC from maxed stats

Max To Hit from maxed stats

Max AC

Max To Hit

Warrior 12 80

45

167

386

407
Rogue 50 175

83

257

424

497
Sorcerer 17 92

50

175

391

415

The table below shows maximum naked character damage for various types of weapons. As character damage is based on a character’s level it (in the table below) only applies to level 50 characters. On top of the listed damage you should then add weapon damage and possibly modify either or both character damage and weapon damage.

Class

Bare-handed1

Swords

Clubs

Axes

Bows

Staves

Warrior 125 125 125 125 62 125
Rogue 76 76 76 76 76 76
Sorcerer 22 22 22 22 11 22

A very important factor is how fast you swing different weapons. A faster weapon does not only make more damage per time but also helps you in stun locking your enemies easier. Below are listed values for how fast each character class swing each weapon. Only the barbarian has different weapon speed for clubs and swords, for all other classes they are identical. The value given is the time in seconds it takes to do one swing.

Weapon

Suffix

Warrior

Rogue

Sorcerer

Swords / Clubs Normal & Readiness

0.45

0.50

0.60

Swiftness

0.40

0.45

0.55

Speed & Haste

0.35

0.40

0.50

Axes Normal & Readiness

0.50

0.65

0.80

Swiftness

0.45

0.60

0.75

Speed & Haste

0.40

0.55

0.70

Staves Normal & Readiness

0.55

0.55

0.60

Swiftness

0.50

0.50

0.55

Speed & Haste

0.45

0.45

0.50

Bows Normal & Readiness

0.55

0.35

0.80

Swiftness

0.501

0.301

0.751

Other Shield

0.45

0.50

0.45

  Bare hands & feet

0.45

0.50

0.60

  Spell

0.70

0.60

0.40