General Info
Starting Stats
Each character class has its own starting values for the basic stats. They are listed below. Listed are also which stats are increased and by how much, when you gain a level. Apart from those you also gain 5 "points" to distribute among your four main stats until they have reached its maximum value. Shrines and some monsters have the ability to alter your stats too. See appropriate chapter for more information.
Class |
Strength |
Magic |
Dexterity |
Vitality |
Life |
Mana |
Effect of Level |
Warrior | 30 | 10 | 20 | 25 | 70 | 10 |
+2 life, +1 mana |
Rogue | 20 | 15 | 30 | 20 | 45 | 22 |
+2 life, +2 mana |
Sorcerer | 15 | 35 | 15 | 20 | 30 | 70 |
+1 life, +2 mana |
You dont get any life or mana when gaining level 50.
Maximum Stats
When your stats turn golden they have reached their maximum value and can only be increased by wearing items that increases them further. The table below lists the maximum stats for each character class assuming a naked character. Note that you dont get any life or mana when you gain level 50.
Class |
Max Strength |
Max Magic |
Max Dexterity |
Max Vitality |
Max Life |
Max Mana |
Warrior | 250 | 50 | 60 | 100 | 316 | 98 |
Rogue | 55 | 70 | 250 | 80 | 201 | 173 |
Sorcerer | 45 | 250 | 85 | 80 | 138 | 596 |
The table below also shows the maximum stats but this time when equipped with items that give the maximum stat increase. Note that it is not possible to reach those maximum values all at once. .
Class |
Max Strength |
Max Magic |
Max Dexterity |
Max Vitality |
Max Life |
Max Mana |
Warrior |
425 |
225 |
225 |
265 |
796 |
533 |
Rogue |
230 |
245 |
415 |
245 |
681 |
690 |
Sorcerer |
220 |
425 |
250 |
245 |
618 |
1196 |
In the table below maximum AC and To Hit for each character class is summarized. The columns for max values from max stats are maximum values without the use of any items that specifically add to AC and To Hit (only to Dex). The values are of course excluding such things as clvl that is added on for computing the real final To Hit.
Class |
Max AC naked |
Max To Hit naked |
Max AC from maxed stats |
Max To Hit from maxed stats |
Max AC |
Max To Hit |
Warrior | 12 | 80 |
45 |
167 |
386 |
407 |
Rogue | 50 | 175 |
83 |
257 |
424 |
497 |
Sorcerer | 17 | 92 |
50 |
175 |
391 |
415 |
The table below shows maximum naked character damage for various types of weapons. As character damage is based on a characters level it (in the table below) only applies to level 50 characters. On top of the listed damage you should then add weapon damage and possibly modify either or both character damage and weapon damage.
Class |
Bare-handed1 |
Swords |
Clubs |
Axes |
Bows |
Staves |
Warrior | 125 | 125 | 125 | 125 | 62 | 125 |
Rogue | 76 | 76 | 76 | 76 | 76 | 76 |
Sorcerer | 22 | 22 | 22 | 22 | 11 | 22 |
A very important factor is how fast you swing different weapons. A faster weapon does not only make more damage per time but also helps you in stun locking your enemies easier. Below are listed values for how fast each character class swing each weapon. Only the barbarian has different weapon speed for clubs and swords, for all other classes they are identical. The value given is the time in seconds it takes to do one swing.
Weapon |
Suffix |
Warrior |
Rogue |
Sorcerer |
Swords / Clubs | Normal & Readiness |
0.45 |
0.50 |
0.60 |
Swiftness |
0.40 |
0.45 |
0.55 |
|
Speed & Haste |
0.35 |
0.40 |
0.50 |
|
Axes | Normal & Readiness |
0.50 |
0.65 |
0.80 |
Swiftness |
0.45 |
0.60 |
0.75 |
|
Speed & Haste |
0.40 |
0.55 |
0.70 |
|
Staves | Normal & Readiness |
0.55 |
0.55 |
0.60 |
Swiftness |
0.50 |
0.50 |
0.55 |
|
Speed & Haste |
0.45 |
0.45 |
0.50 |
|
Bows | Normal & Readiness |
0.55 |
0.35 |
0.80 |
Swiftness |
0.501 |
0.301 |
0.751 |
|
Other | Shield |
0.45 |
0.50 |
0.45 |
Bare hands & feet |
0.45 |
0.50 |
0.60 |
|
Spell |
0.70 |
0.60 |
0.40 |